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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5PreciseQualifier.cpp331 WeightedSum weighted_sum_backward[m_n_components]; in iterate() local
333 drawAndGetFeedbackResult(vertex_data_positions, vertex_data_weights, weighted_sum_backward); in iterate()
336 if (weighted_sum_backward[0].intv != weighted_sum_backward[1].intv || in iterate()
337 weighted_sum_backward[0].intv != weighted_sum_backward[2].intv || in iterate()
338 weighted_sum_backward[0].intv != weighted_sum_forward[0].intv || in iterate()
339 weighted_sum_backward[0].intv != weighted_sum_forward[1].intv || in iterate()
340 weighted_sum_backward[0].intv != weighted_sum_forward[2].intv) in iterate()