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Searched refs:willUseTessellationShaders (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStencilPathShader.cpp79 if (shader.willUseTessellationShaders()) { in onEmitCode()
86 if (!shader.willUseTessellationShaders()) { // This is the case for the triangle shader. in onEmitCode()
/external/skia/src/gpu/
DGrGeometryProcessor.h171 bool willUseTessellationShaders() const { in willUseTessellationShaders() function
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp382 if (fProgramInfo.geomProc().willUseTessellationShaders()) { in finalize()
459 if (!cached && !geomProc.willUseTessellationShaders() && !precompiledProgram) { in finalize()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp88 } else if (geomProc.willUseTessellationShaders()) { in emitAndInstallPrimProc()
DGrGLSLGeometryProcessor.cpp32 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()