Searched refs:willUseTessellationShaders (Results 1 – 5 of 5) sorted by relevance
79 if (shader.willUseTessellationShaders()) { in onEmitCode()86 if (!shader.willUseTessellationShaders()) { // This is the case for the triangle shader. in onEmitCode()
171 bool willUseTessellationShaders() const { in willUseTessellationShaders() function
382 if (fProgramInfo.geomProc().willUseTessellationShaders()) { in finalize()459 if (!cached && !geomProc.willUseTessellationShaders() && !precompiledProgram) { in finalize()
88 } else if (geomProc.willUseTessellationShaders()) { in emitAndInstallPrimProc()
32 if (args.fGeomProc.willUseTessellationShaders()) { in emitCode()