Searched refs:wrap_count (Results 1 – 3 of 3) sorted by relevance
98 GLuint wrap_count, in loopback_prim() argument118 start += wrap_count; in loopback_prim()178 const GLuint wrap_count = node->wrap_count; in _vbo_loopback_vertex_list() local195 + stride*(_vbo_save_get_min_index(node) + wrap_count)); in _vbo_loopback_vertex_list()198 assert(stride*(_vbo_save_get_vertex_count(node) - wrap_count) in _vbo_loopback_vertex_list()206 loopback_prim(ctx, buffer, &prims[i], wrap_count, stride, la, nr); in _vbo_loopback_vertex_list()
65 GLuint wrap_count; /* number of copied vertices at start */ member
529 node->wrap_count = save->copied.nr; in compile_vertex_list()