Searched refs:writeA (Results 1 – 2 of 2) sorted by relevance
427 bool writeA = state.writeAlpha; in write() local428 bool writeRGBA = writeR && writeG && writeB && writeA; in write()436 if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } in write()449 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()464 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()478 if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } in write()493 if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } in write()516 if(writeA) { *Pointer<Float>(element + 12) = c.w; } in write()521 if(writeA) { *Pointer<Float>(element + 12) = 1.0f; } in write()543 if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } in write()[all …]
518 bool writeA = state.writeAlpha; in write() local519 bool writeRGBA = writeR && writeG && writeB && writeA; in write()544 if(writeR || writeG || writeB || writeA) in write()549 …(writeA ? (UShort(RoundInt(Float(c.w))) & UShort(0xF)) : (*Pointer<UShort>(element) & UShort(0xF00… in write()562 unsigned short mask = (writeA ? 0x000F : 0x0000) | in write()587 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()619 if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } in write()632 if(writeA) { *Pointer<Float>(element + 12) = c.w; } in write()655 if(writeA) { *Pointer<Half>(element + 6) = Half(c.w); } in write()729 if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } in write()[all …]