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Searched refs:writeB (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp426 bool writeB = state.writeBlue; in write() local
428 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
446 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
463 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
475 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
492 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
499 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
504 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
515 if(writeB) { *Pointer<Float>(element + 8) = c.z; } in write()
525 if(writeB) { *Pointer<Float>(element + 8) = c.z; } in write()
[all …]
/external/swiftshader/src/Device/
DBlitter.cpp517 bool writeB = state.writeBlue; in write() local
519 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
544 if(writeR || writeG || writeB || writeA) in write()
548 …(writeB ? ((UShort(RoundInt(Float(c.z))) & UShort(0xF)) << UShort(4)) : (*Pointer<UShort>(element)… in write()
565 (writeB ? 0xF000 : 0x0000); in write()
584 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
591 if(writeB) { *Pointer<SByte>(element + 0) = SByte(RoundInt(Float(c.z))); } in write()
597 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
618 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
631 if(writeB) { *Pointer<Float>(element + 8) = c.z; } in write()
[all …]