Searched refs:writeG (Results 1 – 2 of 2) sorted by relevance
425 bool writeG = state.writeGreen; in write() local428 bool writeRGBA = writeR && writeG && writeB && writeA; in write()447 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()462 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()476 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()491 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()498 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()503 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()514 if(writeG) { *Pointer<Float>(element + 4) = c.y; } in write()524 if(writeG) { *Pointer<Float>(element + 4) = c.y; } in write()[all …]
516 bool writeG = state.writeGreen; in write() local519 bool writeRGBA = writeR && writeG && writeB && writeA; in write()524 if(writeR | writeG) in write()531 else if(!writeG) in write()544 if(writeR || writeG || writeB || writeA) in write()547 …(writeG ? ((UShort(RoundInt(Float(c.y))) & UShort(0xF)) << UShort(8)) : (*Pointer<UShort>(element)… in write()564 (writeG ? 0x0F00 : 0x0000) | in write()585 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()592 if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } in write()598 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()[all …]