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Searched refs:writeG (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp425 bool writeG = state.writeGreen; in write() local
428 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
447 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
462 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
476 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
491 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
498 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
503 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
514 if(writeG) { *Pointer<Float>(element + 4) = c.y; } in write()
524 if(writeG) { *Pointer<Float>(element + 4) = c.y; } in write()
[all …]
/external/swiftshader/src/Device/
DBlitter.cpp516 bool writeG = state.writeGreen; in write() local
519 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
524 if(writeR | writeG) in write()
531 else if(!writeG) in write()
544 if(writeR || writeG || writeB || writeA) in write()
547 …(writeG ? ((UShort(RoundInt(Float(c.y))) & UShort(0xF)) << UShort(8)) : (*Pointer<UShort>(element)… in write()
564 (writeG ? 0x0F00 : 0x0000) | in write()
585 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
592 if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } in write()
598 if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } in write()
[all …]