Home
last modified time | relevance | path

Searched refs:write_depth (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c148 bool write_depth, in make_drawpix_z_stencil_program_nir() argument
162 if (write_depth) { in make_drawpix_z_stencil_program_nir()
196 write_depth ? "Z" : "", write_stencil ? "S" : ""); in make_drawpix_z_stencil_program_nir()
271 bool write_depth, in get_drawpix_z_stencil_program() argument
274 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program()
284 cso = make_drawpix_z_stencil_program_nir(st, write_depth, write_stencil); in get_drawpix_z_stencil_program()
750 GLboolean write_depth, GLboolean write_stencil) in draw_textured_quad() argument
816 if (write_depth) { in draw_textured_quad()
1313 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local
1339 write_stencil = write_depth = GL_TRUE; in st_DrawPixels()
[all …]