Searched refs:write_depth (Results 1 – 1 of 1) sorted by relevance
148 bool write_depth, in make_drawpix_z_stencil_program_nir() argument162 if (write_depth) { in make_drawpix_z_stencil_program_nir()196 write_depth ? "Z" : "", write_stencil ? "S" : ""); in make_drawpix_z_stencil_program_nir()271 bool write_depth, in get_drawpix_z_stencil_program() argument274 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program()284 cso = make_drawpix_z_stencil_program_nir(st, write_depth, write_stencil); in get_drawpix_z_stencil_program()750 GLboolean write_depth, GLboolean write_stencil) in draw_textured_quad() argument816 if (write_depth) { in draw_textured_quad()1313 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local1339 write_stencil = write_depth = GL_TRUE; in st_DrawPixels()[all …]