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Searched refs:x24s8 (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/docs/
Dsubmittingpatches.rst78 the texture can be converted to x24s8 fine.
/external/mesa3d/prebuilt-intermediates/main/
Dformat_unpack.c6761 uint32_t x24s8; member
7007 dst[i] = s[i].x24s8 & 0xff; in unpack_ubyte_s_Z32_FLOAT_S8X24_UINT()
7098 d[i].x24s8 = src[i] >> 24; in unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT()
7122 d[i].x24s8 = src[i] & 0xff; in unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM()
Dformat_pack.c10218 uint32_t x24s8; member
10621 d[i].x24s8 = src[i]; in _mesa_pack_ubyte_stencil_row()
10661 d[i].x24s8 = src[i]; in _mesa_pack_uint_24_8_depth_stencil_row()