Searched refs:xEnable (Results 1 – 2 of 2) sorted by relevance
468 Int4 xEnable = enable; in program() local484 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()491 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()498 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in program()503 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in program()
464 Int4 xEnable = enable; in applyShader() local480 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in applyShader()487 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in applyShader()494 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in applyShader()499 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in applyShader()