Searched refs:xPerc (Results 1 – 1 of 1) sorted by relevance
114 float xPerc = static_cast<float>(writeColumn - destArea.x) / (destArea.width - 1); in StretchedBlitNearest_PixelByPixel() local115 float xRounded = floor(xPerc * (sourceArea.width - 1) + 0.5f); in StretchedBlitNearest_PixelByPixel()