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Searched refs:xQuad (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DPrimitive.hpp42 float4 xQuad; member
DQuadRasterizer.cpp166 Float4 xxxx = Float4(Float(x0)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); in rasterize()
/external/swiftshader/src/Device/
DPrimitive.hpp42 float4 xQuad; member
/external/swiftshader/src/Shader/
DSetupRoutine.cpp354 Float4 xQuad = Float4(0, 1, 0, 1) - Float4(dx); in generate() local
357 *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16) = xQuad; in generate()
DPixelRoutine.cpp76 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); in quad()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp344 Float4 xQuad = Float4(0, 1, 0, 1) - Float4(dx); in generate() local
347 *Pointer<Float4>(primitive + OFFSET(Primitive, xQuad), 16) = xQuad; in generate()
DPixelRoutine.cpp110 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive, xQuad), 16); in quad()