Searched refs:xQuad (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Primitive.hpp | 42 float4 xQuad; member
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D | QuadRasterizer.cpp | 166 Float4 xxxx = Float4(Float(x0)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); in rasterize()
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/external/swiftshader/src/Device/ |
D | Primitive.hpp | 42 float4 xQuad; member
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 354 Float4 xQuad = Float4(0, 1, 0, 1) - Float4(dx); in generate() local 357 *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16) = xQuad; in generate()
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D | PixelRoutine.cpp | 76 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); in quad()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 344 Float4 xQuad = Float4(0, 1, 0, 1) - Float4(dx); in generate() local 347 *Pointer<Float4>(primitive + OFFSET(Primitive, xQuad), 16) = xQuad; in generate()
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D | PixelRoutine.cpp | 110 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive, xQuad), 16); in quad()
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