Searched refs:xRounded (Results 1 – 1 of 1) sorted by relevance
115 float xRounded = floor(xPerc * (sourceArea.width - 1) + 0.5f); in StretchedBlitNearest_PixelByPixel() local117 gl::clamp(sourceArea.x + xRounded, 0, sourceSize.width - 1)); in StretchedBlitNearest_PixelByPixel()