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Searched refs:yQuad (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DPrimitive.hpp43 float4 yQuad; member
DQuadRasterizer.cpp145 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in rasterize()
/external/swiftshader/src/Device/
DPrimitive.hpp43 float4 yQuad; member
DQuadRasterizer.cpp124 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive, yQuad), 16); in rasterize()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp355 Float4 yQuad = Float4(0, 0, 1, 1) - Float4(dy); in generate() local
358 *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16) = yQuad; in generate()
DPixelRoutine.cpp109 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); in quad()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp345 Float4 yQuad = Float4(0, 0, 1, 1) - Float4(dy); in generate() local
348 *Pointer<Float4>(primitive + OFFSET(Primitive, yQuad), 16) = yQuad; in generate()
DPixelRoutine.cpp149 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive, yQuad), 16); in quad()