Searched refs:yRounded (Results 1 – 1 of 1) sorted by relevance
106 float yRounded = floor(yPerc * (sourceArea.height - 1) + 0.5f); in StretchedBlitNearest_PixelByPixel() local108 static_cast<unsigned int>(gl::clamp(sourceArea.y + yRounded, 0, sourceSize.height - 1)); in StretchedBlitNearest_PixelByPixel()