Searched refs:zEnable (Results 1 – 2 of 2) sorted by relevance
470 Int4 zEnable = enable; in program() local486 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()493 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()500 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); in program()505 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); in program()
466 Int4 zEnable = enable; in applyShader() local482 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()489 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()496 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); in applyShader()501 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); in applyShader()