Searched refs:zPredicate (Results 1 – 2 of 2) sorted by relevance
479 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in program() local486 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in program()493 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in program()
475 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03]; in applyShader() local482 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); in applyShader()489 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); in applyShader()