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Searched refs:SOURCE_SINK (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp88 mSource[SOURCE_SINK] = sink;
264 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted()
268 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, in onFrameCommitted()
284 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence); in onFrameCommitted()
308 return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf); in requestBuffer()
320 return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers); in setMaxDequeuedBufferCount()
324 return mSource[SOURCE_SINK]->setAsyncMode(async); in setAsyncMode()
383 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, w, h, format, usage, outBufferAge, in dequeueBuffer()
396 if (source == SOURCE_SINK) { in dequeueBuffer()
434 if (source == SOURCE_SINK) { in dequeueBuffer()
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DVirtualDisplaySurface.h97 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; enumerator