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Searched refs:far (Results 1 – 25 of 25) sorted by relevance

/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/image/
DRangeInverseDepthTransform.java15 private final float far; field in RangeInverseDepthTransform
17 public RangeInverseDepthTransform(float near, float far) { in RangeInverseDepthTransform() argument
19 this.far = far; in RangeInverseDepthTransform()
29 return far; in getFar()
40 (int) ((far - near * far / value) / (far - near) * 255f))); in quantize()
45 return (far * near) / (far - (far - near) * in reconstruct()
DRangeLinearDepthTransform.java16 private final float far; field in RangeLinearDepthTransform
18 public RangeLinearDepthTransform(float near, float far) { in RangeLinearDepthTransform() argument
20 this.far = far; in RangeLinearDepthTransform()
30 return far; in getFar()
41 (int) ((value - near) / (far - near) * 255f))); in quantize()
46 return near + (far - near) * Math.max(0, Math.min(255, value)) / 255f; in reconstruct()
/frameworks/av/services/camera/libcameraservice/common/
DDepthPhotoProcessor.cpp239 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in unpackDepth16() argument
259 if (*far < point) { in unpackDepth16()
260 *far = point; in unpackDepth16()
266 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate0AndUnpack() argument
270 confidence, near, far); in rotate0AndUnpack()
278 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate90AndUnpack() argument
282 confidence, near, far); in rotate90AndUnpack()
289 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate180AndUnpack() argument
293 confidence, near, far); in rotate180AndUnpack()
301 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate270AndUnpack() argument
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
DDepthImage.java41 public DepthImage(String format, double far, double near, in DepthImage() argument
47 mFar = far; in DepthImage()
80 double far = 120.0; in createFromDepthmap() local
81 DepthTransform transform = new RangeInverseDepthTransform((float)near, (float)far); in createFromDepthmap()
83 far, in createFromDepthmap()
130 final float far = minMax.max; in createFromPFM() local
131 DepthTransform transform = new RangeInverseDepthTransform(near, far); in createFromPFM()
156 far, in createFromPFM()
/frameworks/rs/
DrsMatrix4x4.cpp276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho() argument
280 m[10]= -2.f / (far - near); in loadOrtho()
283 m[14]= -(far + near) / (far - near); in loadOrtho()
286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far in loadFrustum() argument
292 m[10]= -(far + near) / (far - near); in loadFrustum()
294 m[14]= -2.f * far * near / (far - near); in loadFrustum()
298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
303 loadFrustum(left, right, bottom, top, near, far); in loadPerspective()
DrsRuntime.h211 float bottom, float top, float near, float far);
213 float bottom, float top, float near, float far);
214 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
DrsMatrix4x4.h49 void loadPerspective(float fovy, float aspect, float near, float far);
/frameworks/native/libs/math/include/math/
Dmat4.h277 static CONSTEXPR TMat44 ortho(T left, T right, T bottom, T top, T near, T far);
279 static CONSTEXPR TMat44 frustum(T left, T right, T bottom, T top, T near, T far);
285 …static CONSTEXPR TMat44 perspective(T fov, T aspect, T near, T far, Fov direction = Fov::VERTICAL);
447 CONSTEXPR TMat44<T> TMat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { in ortho() argument
451 m[2][2] = -2 / (far - near); in ortho()
454 m[3][2] = -(far + near) / (far - near); in ortho()
459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum() argument
465 m[2][2] = -(far + near) / (far - near); in frustum()
467 m[3][2] = -(2 * far * near) / (far - near); in frustum()
473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) { in perspective() argument
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/frameworks/rs/script_api/
Drs_matrix.spec57 arg: float4* far, "Far plane."
88 far->x = viewProj->m[3] - viewProj->m[2];
89 far->y = viewProj->m[7] - viewProj->m[6];
90 far->z = viewProj->m[11] - viewProj->m[10];
91 far->w = viewProj->m[15] - viewProj->m[14];
103 len = length(far->xyz);
104 *far /= len;
118 arg: float4* far
132 arg: float4* far, "Far plane."
157 distToCenter = dot(far->xyz, sphere->xyz) + far->w;
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/frameworks/rs/driver/runtime/
Drs_matrix.c322 float4* bottom, float4* near, float4* far) { in rsExtractFrustumPlanes() argument
349 far->x = viewProj->m[3] - viewProj->m[2]; in rsExtractFrustumPlanes()
350 far->y = viewProj->m[7] - viewProj->m[6]; in rsExtractFrustumPlanes()
351 far->z = viewProj->m[11] - viewProj->m[10]; in rsExtractFrustumPlanes()
352 far->w = viewProj->m[15] - viewProj->m[14]; in rsExtractFrustumPlanes()
364 len = length(far->xyz); in rsExtractFrustumPlanes()
365 *far /= len; in rsExtractFrustumPlanes()
370 float4* near, float4* far) { in rsIsSphereInFrustum() argument
391 distToCenter = dot(far->xyz, sphere->xyz) + far->w; in rsIsSphereInFrustum()
/frameworks/base/opengl/java/android/opengl/
DMatrix.java271 float near, float far) { in orthoM() argument
278 if (near == far) { in orthoM()
284 final float r_depth = 1.0f / (far - near); in orthoM()
290 final float tz = -(far + near) * r_depth; in orthoM()
325 float near, float far) { in frustumM() argument
332 if (near == far) { in frustumM()
338 if (far <= 0.0f) { in frustumM()
343 final float r_depth = 1.0f / (near - far); in frustumM()
348 final float C = (far + near) * r_depth; in frustumM()
349 final float D = 2.0f * (far * near * r_depth); in frustumM()
DGLErrorWrapper.java231 public void glDepthRangef(float near, float far) { in glDepthRangef() argument
233 mgl.glDepthRangef(near, far); in glDepthRangef()
237 public void glDepthRangex(int near, int far) { in glDepthRangex() argument
239 mgl.glDepthRangex(near, far); in glDepthRangex()
334 float near, float far) { in glFrustumf() argument
336 mgl.glFrustumf(left, right, bottom, top, near, far); in glFrustumf()
341 int far) { in glFrustumx() argument
343 mgl.glFrustumx(left, right, bottom, top, near, far); in glFrustumx()
608 float near, float far) { in glOrthof() argument
610 mgl.glOrthof(left, right, bottom, top, near, far); in glOrthof()
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DGLLogWrapper.java1461 public void glDepthRangef(float near, float far) { in glDepthRangef() argument
1464 arg("far", far); in glDepthRangef()
1467 mgl.glDepthRangef(near, far); in glDepthRangef()
1471 public void glDepthRangex(int near, int far) { in glDepthRangex() argument
1474 arg("far", far); in glDepthRangex()
1477 mgl.glDepthRangex(near, far); in glDepthRangex()
1667 float near, float far) { in glFrustumf() argument
1674 arg("far", far); in glFrustumf()
1677 mgl.glFrustumf(left, right, bottom, top, near, far); in glFrustumf()
1682 int far) { in glFrustumx() argument
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/frameworks/rs/script_api/include/
Drs_matrix.rsh65 * far: Far plane.
70 float4* bottom, float4* near, float4* far) {
97 far->x = viewProj->m[3] - viewProj->m[2];
98 far->y = viewProj->m[7] - viewProj->m[6];
99 far->z = viewProj->m[11] - viewProj->m[10];
100 far->w = viewProj->m[15] - viewProj->m[14];
112 len = length(far->xyz);
113 *far /= len;
120 float4* bottom, float4* near, float4* far);
135 * far: Far plane.
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/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() argument
81 m->loadPerspective(fovy, aspect, near, far); in SC_MatrixLoadPerspective()
186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective() argument
187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); in rsMatrixLoadPerspective()
/frameworks/layoutlib/bridge/src/android/graphics/
DRoundRectangle.java54 private final EnumSet<Zone> far = EnumSet.of(Zone.FAR_OUTSIDE, Zone.FAR_INSIDE); field in RoundRectangle
236 if ((close.contains(x0class) && far.contains(x1class)) || (close.contains(y0class) && in intersects()
237 far.contains(y1class))) { in intersects()
/frameworks/av/media/libeffects/preprocessing/tests/
Dbuild_and_run_all_unit_tests.sh85 --i $testdir/sinesweepraw.raw --far $testdir/sinesweepraw.raw \
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/util/sensors/
DFakeSensorManager.java244 public void sendProximityResult(boolean far) { in sendProximityResult() argument
245 sendSensorEvent(far ? getSensor().getMaximumRange() : 0); in sendProximityResult()
/frameworks/base/libs/hwui/
DMatrix.cpp401 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho() argument
406 data[kScaleZ] = -2.0f / (far - near); in loadOrtho()
409 data[kTranslateZ] = -(far + near) / (far - near); in loadOrtho()
DMatrix.h120 void loadOrtho(float left, float right, float bottom, float top, float near, float far);
/frameworks/base/packages/SystemUI/src/com/android/systemui/doze/
DDozeTriggers.java345 private void onProximityFar(boolean far) {
354 final boolean near = !far;
369 if (far && (paused || pausing)) {
/frameworks/rs/support/java/src/androidx/renderscript/
DMatrix4f.java315 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
320 loadFrustum(left, right, bottom, top, near, far); in loadPerspective()
/frameworks/base/rs/java/android/renderscript/
DMatrix4f.java314 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective() argument
319 loadFrustum(left, right, bottom, top, near, far); in loadPerspective()
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
/frameworks/proto_logging/stats/
Datoms.proto3439 INCOMPLETE_FAR_FROM_EDGE = 5; // Unsuccessful, far from the edge.