Searched refs:ACCEPTED (Results 1 – 12 of 12) sorted by relevance
39 : VendorPacketBuilder(CType::ACCEPTED, CommandPdu::SET_ADDRESSED_PLAYER, in SetAddressedPlayerResponseBuilder()
38 : VendorPacketBuilder(CType::ACCEPTED, CommandPdu::PLAY_ITEM, in PlayItemResponseBuilder()
40 : PacketBuilder(response ? CType::ACCEPTED : CType::CONTROL, 0x09, 0x00, in PassThroughPacketBuilder()
54 if (GetCType() != CType::ACCEPTED) return false; in IsValid()
35 ACCEPTED = 0x9, enumerator
40 CASE_RETURN_TEXT(CType::ACCEPTED); in CTypeText()
292 … ? ConnectionParameterUpdateResponseResult::ACCEPTED in on_connection_update_complete()
173 if (result != ConnectionParameterUpdateResponseResult::ACCEPTED) { in OnConnectionParameterUpdateResponse()
655 ACCEPTED = 0,
178 l2cap_packets.ConnectionParameterUpdateResponseResult.ACCEPTED))
310 …tionParameterUpdateResponse(result=l2cap_packets.ConnectionParameterUpdateResponseResult.ACCEPTED):
113 if (pkt->GetCType() >= CType::ACCEPTED) { in VendorPacketHandler()