Searched defs:TexLookupParams (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 162 struct TexLookupParams struct 164 float lod; 165 tcu::Vec4 scale; 166 tcu::Vec4 bias; 168 TexLookupParams (void) in TexLookupParams() function
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 175 struct TexLookupParams struct 177 float lod; 178 tcu::IVec3 offset; 179 tcu::Vec4 scale; 180 tcu::Vec4 bias; 182 TexLookupParams(void) : lod(0.0f), offset(0), scale(1.0f), bias(0.0f) in TexLookupParams() argument
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 218 struct TexLookupParams struct 220 float lod; 221 tcu::IVec3 offset; 222 tcu::Vec4 scale; 223 tcu::Vec4 bias; 225 TexLookupParams (void) in TexLookupParams() argument 357 static void evalTexture2DShadowLod (gls::ShaderEvalContext& c, const TexLookupParams&) { c.colo… in evalTexture2DShadowLod() 363 static void evalTexture2DShadowProjLod (gls::ShaderEvalContext& c, const TexLookupParams&) { c.c… in evalTexture2DShadowProjLod() 379 static void evalTexture2DShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.col… in evalTexture2DShadowGrad() 380 static void evalTextureCubeShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.co… in evalTextureCubeShadowGrad() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 239 struct TexLookupParams struct 241 float lod; 242 float lodClamp; 243 tcu::IVec3 offset; 244 tcu::Vec4 scale; 245 tcu::Vec4 bias; 247 TexLookupParams (void) in TexLookupParams() argument 544 static void evalTexture2DShadowLod (ShaderEvalContext& c, const TexLookupParams&) { c.color.x(… in evalTexture2DShadowLod() 546 static void evalTexture1DShadowLod (ShaderEvalContext& c, const TexLookupParams&) { c.color.x(… in evalTexture1DShadowLod() 548 static void evalTexture1DArrayShadowLod (ShaderEvalContext& c, const TexLookupParams&) { c.colo… in evalTexture1DArrayShadowLod() [all …]
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