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Searched defs:perspect (Results 1 – 18 of 18) sorted by relevance

/external/skia/docs/examples/
DMatrix_postSkew.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_postRotate.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_postConcat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_preRotate_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_postScale_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_preScale_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_preSkew.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_postRotate_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_postSkew_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_preRotate.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_postScale.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_preSkew_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_preScale.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_063.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_mapXY_2.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {30, 206}}; in draw() local
DMatrix_preConcat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_setConcat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local
DMatrix_Concat.cpp8 SkPoint bitmapBounds[4], perspect[4] = {{50, 10}, {180, 40}, {236, 176}, {10, 206}}; in draw() local