/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 55 Program *programObject = getProgram(mProgramState.program); in prepareForDraw() local 580 Program *programObject = getProgram(program); in linkProgram() local 626 Program *programObject = getProgram(mProgramState.program); in initializeRendererProgram() local 669 Program *programObject = getProgram(mProgramState.program); in initializeRendererProgram() local 796 Program *programObject, in setUniform1i() 806 Program *programObject, in setUniform1iv() 816 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv() 827 void GLES1Renderer::setUniform4fv(Program *programObject, in setUniform4fv() 837 void GLES1Renderer::setUniform3fv(Program *programObject, in setUniform3fv() 847 void GLES1Renderer::setUniform2fv(Program *programObject, in setUniform2fv() [all …]
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D | Context.cpp | 856 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local 2640 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local 2655 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex() local 2666 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName() local 2674 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation() local 2687 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv() local 2697 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv() local 3123 gl::Program *programObject = getProgramResolveLink(program); in programParameteri() local 5976 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader() local 6005 Program *programObject = getProgramResolveLink(program); in bindAttribLocation() local [all …]
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D | validationES31.cpp | 282 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() 326 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniformBase() local 339 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniformMatrixBase() local 689 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniform1ivBase() local 1162 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceIndex() local 1326 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceName() local 1533 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceLocation() local 1569 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceiv() local 1622 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramInterfaceiv() local 2838 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceLocationIndexEXT() local
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D | validationES3.cpp | 3881 Program *programObject = GetValidProgram(context, program); in ValidateTransformFeedbackVaryings() local 3911 Program *programObject = GetValidProgram(context, program); in ValidateGetTransformFeedbackVarying() local 4093 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataLocation() local 4126 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformIndices() local 4154 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformsiv() local 4214 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBlockIndex() local 4245 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformBlockName() local 4277 Program *programObject = GetValidProgram(context, program); in ValidateUniformBlockBinding() local 4694 Program *programObject = GetValidProgram(context, program); in ValidateBindFragDataLocationIndexedEXT() local 4722 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataIndexEXT() local
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D | validationES2.cpp | 3254 Program *programObject = GetValidProgram(context, program); in ValidateBindUniformLocationCHROMIUM() local 3849 Program *programObject = GetValidProgram(context, program); in ValidateAttachShader() local 4286 Program *programObject = GetValidProgram(context, program); in ValidateDetachShader() local 4370 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveAttrib() local 4401 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniform() local 4429 Program *programObject = GetValidProgram(context, program); in ValidateGetAttachedShaders() local 4449 Program *programObject = GetValidProgram(context, program); in ValidateGetAttribLocation() local 4504 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramInfoLog() local 4607 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformLocation() local 5075 Program *programObject = GetValidProgram(context, program); in ValidateValidateProgram() local [all …]
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D | validationES.cpp | 2605 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local 2616 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local 2634 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local 4208 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBase() local 4251 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform() local 4646 Program *programObject = GetValidProgram(context, program); in ValidateProgramBinaryBase() local 4677 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramBinaryBase() local 5419 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase() local 7312 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformBlockivBase() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1769 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local 1794 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local 2047 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local 2081 es2::Program *programObject = context->getProgram(program); in GetFragDataLocation() local 2477 es2::Program *programObject = context->getProgram(program); in GetUniformIndices() local 2537 es2::Program *programObject = context->getProgram(program); in GetActiveUniformsiv() local 2578 es2::Program *programObject = context->getProgram(program); in GetUniformBlockIndex() local 2607 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockiv() local 2652 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockName() local 2682 es2::Program *programObject = context->getProgram(program); in UniformBlockBinding() local [all …]
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D | libGLESv2.cpp | 85 es2::Program *programObject = context->getProgram(program); in AttachShader() local 158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local 1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local 2259 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local 2297 es2::Program *programObject = context->getProgram(program); in GetActiveUniform() local 2334 es2::Program *programObject = context->getProgram(program); in GetAttachedShaders() local 2360 es2::Program *programObject = context->getProgram(program); in GetAttribLocation() local 2906 es2::Program *programObject = context->getProgram(program); in GetProgramiv() local 2990 es2::Program *programObject = context->getProgram(program); in GetProgramInfoLog() local 3458 es2::Program *programObject = context->getProgram(program); in GetnUniformfvEXT() local [all …]
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D | ResourceManager.cpp | 182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
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D | Context.cpp | 184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local 1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local 3121 Program *programObject = getCurrentProgram(); in applyShaders() local 3147 Program *programObject = getCurrentProgram(); in applyTextures() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 539 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local 560 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local 581 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local 603 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local 625 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local 661 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstancedBaseVertexBaseInstance() local
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 1062 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local 1084 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local 1106 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local 1129 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local 1152 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local 1188 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local 1248 ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject, in ResetBaseVertexBaseInstance()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
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