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Searched defs:programObject (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp55 Program *programObject = getProgram(mProgramState.program); in prepareForDraw() local
580 Program *programObject = getProgram(program); in linkProgram() local
626 Program *programObject = getProgram(mProgramState.program); in initializeRendererProgram() local
669 Program *programObject = getProgram(mProgramState.program); in initializeRendererProgram() local
796 Program *programObject, in setUniform1i()
806 Program *programObject, in setUniform1iv()
816 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv()
827 void GLES1Renderer::setUniform4fv(Program *programObject, in setUniform4fv()
837 void GLES1Renderer::setUniform3fv(Program *programObject, in setUniform3fv()
847 void GLES1Renderer::setUniform2fv(Program *programObject, in setUniform2fv()
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DContext.cpp856 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local
2640 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local
2655 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex() local
2666 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName() local
2674 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation() local
2687 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv() local
2697 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv() local
3123 gl::Program *programObject = getProgramResolveLink(program); in programParameteri() local
5976 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader() local
6005 Program *programObject = getProgramResolveLink(program); in bindAttribLocation() local
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DvalidationES31.cpp282 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex()
326 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniformBase() local
339 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniformMatrixBase() local
689 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniform1ivBase() local
1162 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceIndex() local
1326 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceName() local
1533 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceLocation() local
1569 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceiv() local
1622 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramInterfaceiv() local
2838 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceLocationIndexEXT() local
DvalidationES3.cpp3881 Program *programObject = GetValidProgram(context, program); in ValidateTransformFeedbackVaryings() local
3911 Program *programObject = GetValidProgram(context, program); in ValidateGetTransformFeedbackVarying() local
4093 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataLocation() local
4126 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformIndices() local
4154 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformsiv() local
4214 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBlockIndex() local
4245 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformBlockName() local
4277 Program *programObject = GetValidProgram(context, program); in ValidateUniformBlockBinding() local
4694 Program *programObject = GetValidProgram(context, program); in ValidateBindFragDataLocationIndexedEXT() local
4722 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataIndexEXT() local
DvalidationES2.cpp3254 Program *programObject = GetValidProgram(context, program); in ValidateBindUniformLocationCHROMIUM() local
3849 Program *programObject = GetValidProgram(context, program); in ValidateAttachShader() local
4286 Program *programObject = GetValidProgram(context, program); in ValidateDetachShader() local
4370 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveAttrib() local
4401 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniform() local
4429 Program *programObject = GetValidProgram(context, program); in ValidateGetAttachedShaders() local
4449 Program *programObject = GetValidProgram(context, program); in ValidateGetAttribLocation() local
4504 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramInfoLog() local
4607 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformLocation() local
5075 Program *programObject = GetValidProgram(context, program); in ValidateValidateProgram() local
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DvalidationES.cpp2605 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local
2616 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local
2634 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local
4208 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBase() local
4251 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform() local
4646 Program *programObject = GetValidProgram(context, program); in ValidateProgramBinaryBase() local
4677 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramBinaryBase() local
5419 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase() local
7312 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformBlockivBase() local
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1769 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local
1794 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local
2047 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local
2081 es2::Program *programObject = context->getProgram(program); in GetFragDataLocation() local
2477 es2::Program *programObject = context->getProgram(program); in GetUniformIndices() local
2537 es2::Program *programObject = context->getProgram(program); in GetActiveUniformsiv() local
2578 es2::Program *programObject = context->getProgram(program); in GetUniformBlockIndex() local
2607 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockiv() local
2652 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockName() local
2682 es2::Program *programObject = context->getProgram(program); in UniformBlockBinding() local
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DlibGLESv2.cpp85 es2::Program *programObject = context->getProgram(program); in AttachShader() local
158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local
1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local
2259 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local
2297 es2::Program *programObject = context->getProgram(program); in GetActiveUniform() local
2334 es2::Program *programObject = context->getProgram(program); in GetAttachedShaders() local
2360 es2::Program *programObject = context->getProgram(program); in GetAttribLocation() local
2906 es2::Program *programObject = context->getProgram(program); in GetProgramiv() local
2990 es2::Program *programObject = context->getProgram(program); in GetProgramInfoLog() local
3458 es2::Program *programObject = context->getProgram(program); in GetnUniformfvEXT() local
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DResourceManager.cpp182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
DContext.cpp184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
3121 Program *programObject = getCurrentProgram(); in applyShaders() local
3147 Program *programObject = getCurrentProgram(); in applyTextures() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp539 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local
560 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local
581 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local
603 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local
625 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local
661 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstancedBaseVertexBaseInstance() local
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1062 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local
1084 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local
1106 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local
1129 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local
1152 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1188 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
1248 ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject, in ResetBaseVertexBaseInstance()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()