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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp2165 const float* set_vertex_data = (const float*)all_iterations_data[n_base_iteration + n_set]; in verifyResultData() local
2445 const float* set_vertex_data = (const float*)all_iterations_data[n_base_iteration + n_set]; in verifyResultData() local