Home
last modified time | relevance | path

Searched defs:tex2D (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
419 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local
467 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp206 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
273 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
292 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
471 deUint32 tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local
519 deUint32 tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
Des2fShaderTextureFunctionTests.cpp583 …static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, sampler… in init() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp158 const glu::Texture2D* tex2D; member
181 const tcu::Texture2D* tex2D; member
DglcShaderRenderCase.cpp78 TextureBinding::TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding()
118 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp112 const glu::Texture2D* tex2D; member
134 const tcu::Texture2D* tex2D; member
DglsRandomShaderCase.cpp92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture()
DglsShaderRenderCase.cpp69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding()
108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture()
/external/angle/src/tests/gl_tests/
DDiscardFramebufferEXTTest.cpp70 GLuint tex2D; in TEST_P() local
DMultiviewDrawTest.cpp605 GLTexture tex2D; in TEST_P() local
657 GLTexture tex2D; in TEST_P() local
827 GLTexture tex2D; in TEST_P() local
893 GLTexture tex2D; in TEST_P() local
DTextureTest.cpp2143 GLuint tex2D; in TEST_P() local
2216 GLuint tex2D; in TEST_P() local
2384 GLuint tex2D; in TEST_P() local
2445 GLuint tex2D; in TEST_P() local
2500 GLuint tex2D; in TEST_P() local
2555 GLuint tex2D; in TEST_P() local
2610 GLuint tex2D; in TEST_P() local
3118 GLuint tex2D; in TEST_P() local
5849 GLuint tex2D; in TEST_P() local
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1197 GLuint tex2D = 0x1234; in framebuffer_texture2d() local
1556 deUint32 tex2D = 0x1234; in framebuffer_texture_layer() local
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp211 const rc::Texture2D* tex2D; member
DsglrReferenceContext.cpp2204 const Texture2D* tex2D = static_cast<const Texture2D*>(texture); in checkFramebufferStatus() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp166 const tcu::Texture2D* tex2D; member
193 const tcu::Texture2D* tex2D; member
DvktShaderRender.cpp320 TextureBinding::TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1263 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DView() local
1285 const TestTexture2D* tex2D = dynamic_cast<const TestTexture2D*>(&testTexture); in getTexture2DArrayView() local