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/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp139 const float MAIN_SCALE = 1.25f; // Scale up as the camera is far away. in updateSceneGraphs() local
146 Matrix* transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 0.0f); in updateSceneGraphs()
163 const float SCALE = BOID_SCALE * MAIN_SCALE; in updateSceneGraphs()
175 transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 1.0f); in updateSceneGraphs()