Searched refs:loadTexture (Results 1 – 5 of 5) sorted by relevance
114 mTextureIds.push_back(GLUtils::loadTexture("texture/fish_dark.png")); in setUpTextures()115 mTextureIds.push_back(GLUtils::loadTexture("texture/background.png")); in setUpTextures()116 mTextureIds.push_back(GLUtils::loadTexture("texture/water1.png")); in setUpTextures()117 mTextureIds.push_back(GLUtils::loadTexture("texture/water2.png")); in setUpTextures()
60 GLuint GLUtils::loadTexture(const char* path) { in loadTexture() function in GLUtils67 jmethodID loadTexture = sEnv->GetStaticMethodID(activityClass, "loadTexture", in loadTexture() local69 if (loadTexture == NULL) { in loadTexture()74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr); in loadTexture()
31 static GLuint loadTexture(const char* name);
119 mTextureIds.push_back(GLUtils::loadTexture("texture/arc.png")); in setUpTextures()
146 public static int loadTexture(AssetManager manager, String path) { in loadTexture() method in GLGameActivity