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Searched refs:mBoardHeight (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp100 mBoardHeight = 1000.0f; in setUpProjectionMatrix()
101 mBoardWidth = mDisplayRatio * mBoardHeight; in setUpProjectionMatrix()
141 const float LIMIT_Y = mBoardHeight / 2.0f; in updateSceneGraphs()
DFlockingScene.h41 float mBoardHeight; variable