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Searched refs:mMVMatrixHandle (Results 1 – 9 of 9) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DPerspectiveProgram.h37 int mMVMatrixHandle; variable
DPerspectiveProgram.cpp27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix"); in PerspectiveProgram()
DPerspectiveMeshNode.cpp48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
DRectangleRenderable.java93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw()
110 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawRectangle()
DCameraPreviewRenderable.java109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw()
150 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawCameraPreview()
DConeRenderable.java120 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw()
149 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawCone()
DRingRenderable.java128 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw()
157 GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, getMvMatrix(), 0); in drawRing()
DRenderable.java41 protected int mMVMatrixHandle; field in Renderable
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp52 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()