/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | Sphere.java | 40 private FloatBuffer mVertices; field in Sphere 65 mVertices = ByteBuffer.allocateDirect(nVertices * 5 * FLOAT_SIZE) in Sphere() 98 mVertices.put(vLineBuffer, 0, vLineBuffer.length); in Sphere() 125 mVertices.position(0); in Sphere() 132 return mVertices; in getVertices()
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D | TextureTestRenderer.java | 58 private final FloatBuffer mVertices; field in TextureTestRenderer 67 mVertices = ByteBuffer.allocateDirect(mVerticesData.length in TextureTestRenderer() 69 mVertices.put(mVerticesData).position(0); in TextureTestRenderer() 100 gl.glVertexPointer(3, GL10.GL_FLOAT, GEOMETRY_STRIDE, mVertices); in onDrawFrame() 101 gl.glTexCoordPointer(2, GL10.GL_FLOAT, GEOMETRY_STRIDE, mVertices in onDrawFrame()
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | RendererOneColorBufferTest.java | 39 private FloatBuffer mVertices; field in RendererOneColorBufferTest 66 mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4) in RendererOneColorBufferTest() 68 mVertices.put(mVerticesData).position(0); in RendererOneColorBufferTest() 84 mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4) in RendererOneColorBufferTest() 86 mVertices.put(mVerticesData).position(0); in RendererOneColorBufferTest() 197 GLES20.glVertexAttribPointer(0, 3, GLES20.GL_FLOAT, false, 0, mVertices); in doOnDrawFrame()
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D | NativeRendererOneColorBufferTest.java | 39 private FloatBuffer mVertices; field in NativeRendererOneColorBufferTest
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
D | SurfaceTextureRenderer.java | 51 private FloatBuffer mVertices; field in SurfaceTextureRenderer 94 mVertices = ByteBuffer.allocateDirect(mVerticesData.length in SurfaceTextureRenderer() 96 mVertices.put(mVerticesData).position(0); in SurfaceTextureRenderer() 122 mVertices.position(VERTICES_DATA_POS_OFFSET); in onDrawFrame() 124 VERTICES_DATA_STRIDE_BYTES, mVertices); in onDrawFrame() 129 mVertices.position(VERTICES_DATA_UV_OFFSET); in onDrawFrame() 131 VERTICES_DATA_STRIDE_BYTES, mVertices); in onDrawFrame()
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/cts/tests/openglperf2/jni/graphics/ |
D | Mesh.cpp | 18 : mVertices(vertices), in Mesh()
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D | Mesh.h | 26 const float* mVertices; variable
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D | TexturedMeshNode.cpp | 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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D | PerspectiveMeshNode.cpp | 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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