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/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp157 Vector2D* vel = &(b->mVelocity); in updateSceneGraphs() local
166 transformMatrix->rotate(atan2(vel->mY, vel->mX) + M_PI, 0, 0, 1); in updateSceneGraphs()