Searched refs:D3DTextureSurfaceWGL (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 232 D3DTextureSurfaceWGL::D3DTextureSurfaceWGL(const egl::SurfaceState &state, in D3DTextureSurfaceWGL() function in rx::D3DTextureSurfaceWGL 262 D3DTextureSurfaceWGL::~D3DTextureSurfaceWGL() in ~D3DTextureSurfaceWGL() 290 egl::Error D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(EGLenum buftype, in ValidateD3DTextureClientBuffer() 298 egl::Error D3DTextureSurfaceWGL::initialize(const egl::Display *display) in initialize() 351 egl::Error D3DTextureSurfaceWGL::makeCurrent(const gl::Context *context) in makeCurrent() 362 egl::Error D3DTextureSurfaceWGL::unMakeCurrent(const gl::Context *context) in unMakeCurrent() 373 egl::Error D3DTextureSurfaceWGL::swap(const gl::Context *context) in swap() 378 egl::Error D3DTextureSurfaceWGL::postSubBuffer(const gl::Context *context, in postSubBuffer() 388 egl::Error D3DTextureSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value) in querySurfacePointerANGLE() 407 egl::Error D3DTextureSurfaceWGL::bindTexImage(const gl::Context *context, in bindTexImage() [all …]
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D | D3DTextureSurfaceWGL.h | 24 class D3DTextureSurfaceWGL : public SurfaceWGL 27 D3DTextureSurfaceWGL(const egl::SurfaceState &state, 36 ~D3DTextureSurfaceWGL() override;
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D | DisplayWGL.cpp | 453 return new D3DTextureSurfaceWGL(state, mRenderer->getStateManager(), buftype, clientBuffer, in createPbufferFromClientBuffer() 577 return D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(buftype, clientBuffer, in validateClientBuffer()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BUILD.gn | 85 "wgl/D3DTextureSurfaceWGL.cpp", 86 "wgl/D3DTextureSurfaceWGL.h",
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