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Searched refs:Equipped (Results 1 – 6 of 6) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.lua103 unionWeapon:Init(mon:Equipped().bytes,mon:Equipped().pos)
Dsample_binary.py129 union_weapon.Init(monster.Equipped().Bytes, monster.Equipped().Pos)
DSampleBinary.cs114 var equipped = monster.Equipped<Weapon>().Value; in Main()
Dsample_binary.go140 if monster.Equipped(unionTable) {
/external/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua100 function Monster_mt:Equipped() function
/external/flatbuffers/docs/source/
DTutorial.md1794 `union Equipped`. There are two parts to each FlatBuffer `union`. The first, is
1800 `Equipped Type` and the `Equipped` union itself.
2937 Last, we can access our `Equipped` FlatBuffer `union`. Just like when we created
2987 var weapon = monster.Equipped<Weapon>().Value;
2997 // `monster.Equipped()` function.
3000 if monster.Equipped(unionTable) {
3006 // `monster.Equipped()`.
3021 # `monster.Equipped()` returns a `flatbuffers.Table`, which can be used to
3024 union_weapon.Init(monster.Equipped().Bytes, monster.Equipped().Pos)
3090 unionWeapon:Init(mon:Equipped().bytes, mon:Equipped().pos)