Searched refs:GLOBAL_SH_FS_CLEAR0 (Results 1 – 2 of 2) sorted by relevance
313 GLOBAL_SH_FS_CLEAR0, enumerator314 GLOBAL_SH_FS_CLEAR_MAX = GLOBAL_SH_FS_CLEAR0 + MAX_RTS,
341 instr_t *code = global->shaders[GLOBAL_SH_FS_CLEAR0 + num_rts]; in tu_init_clear_blit_shaders()433 global_iova(cmd, shaders[blit ? GLOBAL_SH_FS_BLIT : (GLOBAL_SH_FS_CLEAR0 + num_rts)])); in r3d_common()