Searched refs:GL_GetActiveSubroutineUniformName (Results 1 – 4 of 4) sorted by relevance
296 {"glGetActiveSubroutineUniformName", P(GL_GetActiveSubroutineUniformName)},
44 ANGLE_EXPORT void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program,
4116 return GL_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineUniformName()
388 void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program, in GL_GetActiveSubroutineUniformName() function