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Searched refs:PendingAuth (Results 1 – 2 of 2) sorted by relevance

/external/openscreen/cast/sender/channel/
Dsender_socket_factory.cc19 bool operator<(const std::unique_ptr<SenderSocketFactory::PendingAuth>& a, in operator <()
25 const std::unique_ptr<SenderSocketFactory::PendingAuth>& b) { in operator <()
91 new PendingAuth{endpoint, media_policy, std::move(socket), client, in OnConnected()
94 PendingAuth& pending = *pending_auth_.back(); in OnConnected()
136 const std::unique_ptr<PendingAuth>& pending_auth) { in OnError()
151 const std::unique_ptr<PendingAuth>& pending_auth) { in OnMessage()
159 std::unique_ptr<PendingAuth> pending = std::move(*it); in OnMessage()
/external/openscreen/cast/sender/public/
Dsender_socket_factory.h80 struct PendingAuth { struct
89 friend bool operator<(const std::unique_ptr<PendingAuth>& a, int b); argument
90 friend bool operator<(int a, const std::unique_ptr<PendingAuth>& b);
104 std::vector<std::unique_ptr<PendingAuth>> pending_auth_;