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Searched refs:RenderTargetVector (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DRenderTargetVk.h215 using RenderTargetVector = std::vector<RenderTargetVk>; variable
DTextureVk.h527 gl::RenderToTextureImageMap<std::vector<RenderTargetVector>> mSingleLayerRenderTargets;
DTextureVk.cpp1508 for (RenderTargetVector &renderTargetLevels : renderTargets) in setImageHelper()
2293 std::vector<RenderTargetVector> &allLevelsRenderTargets = in initSingleLayerRenderTargets()
2301 RenderTargetVector &renderTargets = allLevelsRenderTargets[levelIndex.get()]; in initSingleLayerRenderTargets()
2874 for (RenderTargetVector &renderTargetLevels : renderTargets) in releaseImage()