Searched refs:SoundSystemAAudio (Results 1 – 3 of 3) sorted by relevance
26 class SoundSystemAAudio : public SoundSystem {29 SoundSystemAAudio();31 explicit SoundSystemAAudio(const TestContext *testCtx);32 SoundSystemAAudio(const SoundSystemAAudio&) = delete;33 SoundSystemAAudio& operator=(const SoundSystemAAudio&) = delete;34 virtual ~SoundSystemAAudio();
422 struct SoundSystemAAudio::Impl {438 SoundSystemAAudio::SoundSystemAAudio() in SoundSystemAAudio() function in SoundSystemAAudio442 SoundSystemAAudio::SoundSystemAAudio(const TestContext *testCtx) in SoundSystemAAudio() function in SoundSystemAAudio446 SoundSystemAAudio::~SoundSystemAAudio() { in ~SoundSystemAAudio()450 bool SoundSystemAAudio::probeDefaultSettings(PerformanceMode performanceMode, int *samplingRate, in probeDefaultSettings()458 bool SoundSystemAAudio::init(WriteCallback callback) { in init()470 bool SoundSystemAAudio::drainInput() { in drainInput()475 ssize_t SoundSystemAAudio::readAudio(AudioBufferView<sample_t> buffer) { in readAudio()480 void SoundSystemAAudio::shutdown() { in shutdown()
38 SoundSystemAAudio ss; in lb2ComputeDefaultSettings()72 lbData->soundSys.reset(new SoundSystemAAudio(lbData->testContext.get())); in lb2Init()