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/external/oboe/samples/RhythmGame/third_party/glm/detail/
D_swizzle_func.hpp6 #define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ argument
7 SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
9 return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
12 #define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C)… argument
13 SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
15 return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
18 #define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C,… argument
19 SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
21 return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
24 #define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B… argument
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