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Searched refs:ToDistribute (Results 1 – 2 of 2) sorted by relevance

/external/zstd/lib/compress/
Dfse_compress.c356 U32 ToDistribute; in FSE_normalizeM2() local
382 ToDistribute = (1 << tableLog) - distributed; in FSE_normalizeM2()
384 if (ToDistribute == 0) in FSE_normalizeM2()
387 if ((total / ToDistribute) > lowOne) { in FSE_normalizeM2()
389 lowOne = (U32)((total * 3) / (ToDistribute * 2)); in FSE_normalizeM2()
397 ToDistribute = (1 << tableLog) - distributed; in FSE_normalizeM2()
407 norm[maxV] += (short)ToDistribute; in FSE_normalizeM2()
413 for (s=0; ToDistribute > 0; s = (s+1)%(maxSymbolValue+1)) in FSE_normalizeM2()
414 if (norm[s] > 0) { ToDistribute--; norm[s]++; } in FSE_normalizeM2()
420 …U64 const rStep = ZSTD_div64((((U64)1<<vStepLog) * ToDistribute) + mid, (U32)total); /* scale on… in FSE_normalizeM2()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/
DBranchProbabilityInfo.cpp348 auto ToDistribute = BranchProbability::getZero(); in calcMetadataWeights() local
352 ToDistribute += BP[i] - UnreachableProb; in calcMetadataWeights()
358 if (ToDistribute > BranchProbability::getZero()) { in calcMetadataWeights()
359 BranchProbability PerEdge = ToDistribute / ReachableIdxs.size(); in calcMetadataWeights()