Searched refs:UPDATE_STAT_FE (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | frontend.cpp | 594 UPDATE_STAT_FE(SoPrimStorageNeeded[streamIndex], soContext.numPrimStorageNeeded); in StreamOut() 595 UPDATE_STAT_FE(SoNumPrimsWritten[streamIndex], soContext.numPrimsWritten); in StreamOut() 1164 UPDATE_STAT_FE(GsInvocations, numInputPrims * pState->instanceCount); in GeometryShaderStage() 1165 UPDATE_STAT_FE(GsPrimitives, totalPrimsGenerated); in GeometryShaderStage() 1387 UPDATE_STAT_FE(HsInvocations, numPrims); in TessellationStages() 1465 UPDATE_STAT_FE(DsInvocations, tsData.NumDomainPoints); in TessellationStages() 1960 UPDATE_STAT_FE(IaVertices, GetNumInvocations(i, endVertex)); in ProcessDraw() 1982 UPDATE_STAT_FE(VsInvocations, GetNumInvocations(i, endVertex)); in ProcessDraw() 2005 UPDATE_STAT_FE(IaPrimitives, pa.NumPrims()); in ProcessDraw() 2222 UPDATE_STAT_FE(IaVertices, GetNumInvocations(i, endVertex)); in ProcessDraw() [all …]
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D | context.h | 577 #define UPDATE_STAT_FE(name, count) \ macro
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D | clip.h | 734 UPDATE_STAT_FE(CPrimitives, numClippedPrims); 751 UPDATE_STAT_FE(CInvocations, numInvoc); 799 UPDATE_STAT_FE(CPrimitives, _mm_popcnt_u32(validMask));
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