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Searched refs:UseTexImage3D (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp198 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setImage()
260 ASSERT(nativegl::UseTexImage3D(getType())); in setImageHelper()
348 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setSubImage()
377 ASSERT(nativegl::UseTexImage3D(getType())); in setSubImage()
418 bool useTexImage3D = nativegl::UseTexImage3D(getType()); in setSubImageRowByRowWorkaround()
491 bool useTexImage3D = nativegl::UseTexImage3D(getType()); in setSubImagePaddingWorkaround()
593 ASSERT(nativegl::UseTexImage3D(getType())); in setCompressedImage()
639 ASSERT(nativegl::UseTexImage3D(getType())); in setCompressedSubImage()
864 ASSERT(nativegl::UseTexImage3D(getType())); in copySubImage()
1129 ASSERT(nativegl::UseTexImage3D(getType())); in setStorage()
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Drenderergl_utils.h126 bool UseTexImage3D(gl::TextureType textureType);
DBlitGL.cpp375 if (nativegl::UseTexImage3D(textureType)) in copySubImageToLUMAWorkaroundTexture()
899 ASSERT(nativegl::UseTexImage3D(source->getType())); in clearRenderableTexture()
Drenderergl_utils.cpp2302 bool UseTexImage3D(gl::TextureType textureType) in UseTexImage3D() function