Searched refs:VIRGL_OBJ_SHADER_NUM_TOKENS (Results 1 – 4 of 4) sorted by relevance
238 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 macro
235 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 macro
250 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 macro
79 num_tokens = get_buf_entry(buf, VIRGL_OBJ_SHADER_NUM_TOKENS); in vrend_decode_create_shader()