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Searched refs:active_binned_queries (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c158 scene->num_active_queries = setup->active_binned_queries; in lp_setup_rasterize_scene()
264 scene->had_queries = !!setup->active_binned_queries; in begin_binning()
1527 assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES); in lp_setup_begin_query()
1529 if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) { in lp_setup_begin_query()
1532 assert(setup->active_queries[setup->active_binned_queries] == NULL); in lp_setup_begin_query()
1533 setup->active_queries[setup->active_binned_queries] = pq; in lp_setup_begin_query()
1534 setup->active_binned_queries++; in lp_setup_begin_query()
1615 for (i = 0; i < setup->active_binned_queries; i++) { in lp_setup_end_query()
1619 assert(i < setup->active_binned_queries); in lp_setup_end_query()
1620 if (i == setup->active_binned_queries) in lp_setup_end_query()
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Dlp_setup_context.h96 unsigned active_binned_queries; member