Searched refs:addAnyUnique (Results 1 – 5 of 5) sorted by relevance
/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.php | 745 self::addAnyUnique($builder, $any_unique); 1588 public static function addAnyUnique(FlatBufferBuilder $builder, $offset) function in MyGame\\Example\\Monster
|
D | Monster.kt | 946 … fun addAnyUnique(builder: FlatBufferBuilder, anyUnique: Int) = builder.addOffset(44, anyUnique, 0) in startVectorOfNonOwningReferencesVector() method
|
D | Monster.java | 276 …public static void addAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.addOffse… in addAnyUnique() method in Monster
|
/external/flatbuffers/tests/ |
D | monster_test_generated.ts | 2465 static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) { method in MyGame.Example.Monster 2593 Monster.addAnyUnique(builder, anyUniqueOffset);
|
D | monster_test_generated.js | 2613 MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) { function in MyGame.Example.Monster 2793 MyGame.Example.Monster.addAnyUnique(builder, anyUniqueOffset);
|