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Searched refs:addAnyUnique (Results 1 – 5 of 5) sorted by relevance

/external/flatbuffers/tests/MyGame/Example/
DMonster.php745 self::addAnyUnique($builder, $any_unique);
1588 public static function addAnyUnique(FlatBufferBuilder $builder, $offset) function in MyGame\\Example\\Monster
DMonster.kt946 … fun addAnyUnique(builder: FlatBufferBuilder, anyUnique: Int) = builder.addOffset(44, anyUnique, 0) in startVectorOfNonOwningReferencesVector() method
DMonster.java276 …public static void addAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.addOffse… in addAnyUnique() method in Monster
/external/flatbuffers/tests/
Dmonster_test_generated.ts2465 static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) { method in MyGame.Example.Monster
2593 Monster.addAnyUnique(builder, anyUniqueOffset);
Dmonster_test_generated.js2613 MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) { function in MyGame.Example.Monster
2793 MyGame.Example.Monster.addAnyUnique(builder, anyUniqueOffset);