Searched refs:add_assign (Results 1 – 25 of 56) sorted by relevance
123
41 fn add_assign(&mut self, mut increment: u8) { in add_assign() method
182 fn add_assign(&mut self, rhs: Duration) { in add_assign() method
63 fn add_assign(&mut self, rhs: Duration) { in add_assign() method
105 fwd_binop_assign_x2!(AddAssign, add_assign);283 fwd_binop_assign_x4!(AddAssign, add_assign);
511 fn add_assign(&mut self, rhs: Self) { in add_assign() method517 fn add_assign(&mut self, rhs: Self) { in add_assign() method523 fn add_assign(&mut self, rhs: Self) { in add_assign() method
217 fn add_assign(&mut self, other: FakeUint) { in add_assign() method
455 impl_binop_assign!(u32x4_sse2, AddAssign, add_assign, add);456 impl_binop_assign!(u64x2_sse2, AddAssign, add_assign, add);1567 impl_assign!(u32x4x4_avx2, AddAssign, add_assign, add);
176 fn add_assign(&mut self, rhs: &'a EvalResult) { in add_assign() method
1089 fn add_assign(&mut self, rhs: OldDuration) { in add_assign() method
1263 fn add_assign(&mut self, rhs: OldDuration) { in add_assign() method
1479 fn add_assign(&mut self, rhs: OldDuration) { in add_assign() method
16024 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_vertex16025 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_fragment16026 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_vertex16027 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_fragment16028 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_vertex16029 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_fragment16030 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_vertex16031 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_fragment16032 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_vertex16033 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_fragment[all …]
6682 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_vertex6683 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_fragment6684 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_vertex6685 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_fragment6686 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_vertex6687 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_fragment6688 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_vertex6689 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_fragment6690 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat3_vertex6691 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat3_fragment[all …]
6714 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_vertex6715 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_fragment6716 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_vertex6717 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_fragment6718 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_vertex6719 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_fragment6720 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_vertex6721 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_fragment6722 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat3_vertex6723 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat3_fragment[all …]
14557 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_vertex14558 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_fragment14559 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_vertex14560 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_fragment14561 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_vertex14562 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_fragment14563 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_vertex14564 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_fragment14565 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_vertex14566 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_fragment[all …]
14875 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_vertex14876 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_fragment14877 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_vertex14878 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_fragment14879 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_vertex14880 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_fragment14881 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_vertex14882 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_fragment14883 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_vertex14884 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_fragment[all …]
15632 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_vertex15633 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2_float_fragment15634 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_vertex15635 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2_float_fragment15636 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_vertex15637 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_fragment15638 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_vertex15639 dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x3_float_fragment15640 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_vertex15641 dEQP-GLES3.functional.shaders.matrix.add_assign.mediump_mat2x3_float_fragment[all …]
16369 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_fragment16370 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2_float_vertex16371 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2x3_float_fragment16372 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2x3_float_vertex16373 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2x4_float_fragment16374 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat2x4_float_vertex16375 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat3_float_fragment16376 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat3_float_vertex16377 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat3x2_float_fragment16378 dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat3x2_float_vertex[all …]
6681 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_vertex6682 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_fragment6683 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_vertex6684 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_fragment6685 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_vertex6686 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_fragment6687 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_vertex6688 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_fragment6689 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat3_vertex6690 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat3_fragment[all …]
5251 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_fragment5252 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat2_vertex5253 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat3_fragment5254 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat3_vertex5255 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat4_fragment5256 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat4_vertex5257 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_fragment5258 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat2_vertex5259 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_fragment5260 dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat3_vertex[all …]