Searched refs:add_weapons (Results 1 – 5 of 5) sorted by relevance
51 .add_weapons(weapons)
90 def add_weapons(weapons:flatbuffers_offset):
244 if let Some(x) = args.weapons { builder.add_weapons(x); } in create()370 …pub fn add_weapons(&mut self, weapons: flatbuffers::WIPOffset<flatbuffers::Vector<'b , flatbuffers… in add_weapons() method
389 …void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapo…428 builder_.add_weapons(weapons);
1672 .add_weapons(weapons)1746 monster_builder.add_weapons(weapons);