Searched refs:attachmentType (Results 1 – 9 of 9) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 233 m_depthStencilType = attachmentType(att); in check() 237 if (m_depthStencilImage != att.imageName || m_depthStencilType != attachmentType(att)) in check()
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/external/angle/src/tests/gl_tests/ |
D | WebGLCompatibilityTest.cpp | 3875 GLint attachmentType = 0; in TEST_P() local 3877 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P() 3879 EXPECT_GLENUM_EQ(GL_TEXTURE, attachmentType); in TEST_P() 3886 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &attachmentType); in TEST_P() 3903 GLint attachmentType = 0; in TEST_P() local 3905 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P() 3908 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P() 3916 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P() 3919 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P() 3924 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P() [all …]
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D | FramebufferTest.cpp | 98 GLenum attachmentType, in testRenderbufferMultisampleFormat() argument 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, mRenderbuffer); in testRenderbufferMultisampleFormat()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 2646 GLenum attachmentType; in GetFramebufferAttachmentParameteriv() local 2653 attachmentType = framebuffer->getColorbufferType(0); in GetFramebufferAttachmentParameteriv() 2660 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameteriv() 2667 attachmentType = framebuffer->getStencilbufferType(); in GetFramebufferAttachmentParameteriv() 2673 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameteriv() 2686 attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0); in GetFramebufferAttachmentParameteriv() 2698 else if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType)) in GetFramebufferAttachmentParameteriv() 2700 attachmentObjectType = attachmentType; in GetFramebufferAttachmentParameteriv() 2702 else if(es2::IsTextureTarget(attachmentType)) in GetFramebufferAttachmentParameteriv() 2706 else UNREACHABLE(attachmentType); in GetFramebufferAttachmentParameteriv() [all …]
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/external/deqp/modules/glshared/ |
D | glsFboUtil.cpp | 447 GLenum attachmentType (const Attachment& att) in attachmentType() function 636 const Image* const image = fboConfig.getImage(attachmentType(att), att.imageName); in validStatusCodes() 711 logField(log, "Type", getFramebufferAttachmentTypeName(attachmentType(att))); in logAttachment()
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D | glsFboUtil.hpp | 299 glw::GLenum attachmentType (const Attachment& att);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.cpp | 2083 GLenum attachmentType; in GetFramebufferAttachmentParameterivOES() local 2089 attachmentType = framebuffer->getColorbufferType(); in GetFramebufferAttachmentParameterivOES() 2094 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameterivOES() 2099 attachmentType = framebuffer->getStencilbufferType(); in GetFramebufferAttachmentParameterivOES() 2108 if(attachmentType == GL_NONE_OES || attachmentType == GL_RENDERBUFFER_OES) in GetFramebufferAttachmentParameterivOES() 2110 attachmentObjectType = attachmentType; in GetFramebufferAttachmentParameterivOES() 2112 else if(es1::IsTextureTarget(attachmentType)) in GetFramebufferAttachmentParameterivOES() 2116 else UNREACHABLE(attachmentType); in GetFramebufferAttachmentParameterivOES()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 4007 const std::string attachmentType = getInputAttachmentType(attachment.getFormat()); in createTestShaders() local 4009 … set=0, binding=" << inputAttachmentBinding << ") uniform highp " << attachmentType << " i_color" … in createTestShaders() 4016 …const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[getAttachm… in createTestShaders() local 4017 …fragmentShader << "layout(location = " << attachmentNdx << ") out highp " << attachmentType << " o… in createTestShaders() 4038 …const std::string attachmentType = getAttachmentType(attachment.getFormat(), config.useFormatCom… in createTestShaders() local 4040 …agmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "(" << attachmentType +… in createTestShaders() 4170 …const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[attachme… in createTestShaders() local 4189 fragmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "("; in createTestShaders()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 1401 GLenum attachmentType = (i == 0) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT; in checkErrors() local 1402 …gl.framebufferTexture2D(GL_FRAMEBUFFER, attachmentType, GL_TEXTURE_2D, m_textures[packedTexImage],… in checkErrors()
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