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Searched refs:attachmentType (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp233 m_depthStencilType = attachmentType(att); in check()
237 if (m_depthStencilImage != att.imageName || m_depthStencilType != attachmentType(att)) in check()
/external/angle/src/tests/gl_tests/
DWebGLCompatibilityTest.cpp3875 GLint attachmentType = 0; in TEST_P() local
3877 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P()
3879 EXPECT_GLENUM_EQ(GL_TEXTURE, attachmentType); in TEST_P()
3886 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &attachmentType); in TEST_P()
3903 GLint attachmentType = 0; in TEST_P() local
3905 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P()
3908 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P()
3916 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P()
3919 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P()
3924 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentType); in TEST_P()
[all …]
DFramebufferTest.cpp98 GLenum attachmentType, in testRenderbufferMultisampleFormat() argument
138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, mRenderbuffer); in testRenderbufferMultisampleFormat()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp2646 GLenum attachmentType; in GetFramebufferAttachmentParameteriv() local
2653 attachmentType = framebuffer->getColorbufferType(0); in GetFramebufferAttachmentParameteriv()
2660 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameteriv()
2667 attachmentType = framebuffer->getStencilbufferType(); in GetFramebufferAttachmentParameteriv()
2673 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameteriv()
2686 attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0); in GetFramebufferAttachmentParameteriv()
2698 else if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType)) in GetFramebufferAttachmentParameteriv()
2700 attachmentObjectType = attachmentType; in GetFramebufferAttachmentParameteriv()
2702 else if(es2::IsTextureTarget(attachmentType)) in GetFramebufferAttachmentParameteriv()
2706 else UNREACHABLE(attachmentType); in GetFramebufferAttachmentParameteriv()
[all …]
/external/deqp/modules/glshared/
DglsFboUtil.cpp447 GLenum attachmentType (const Attachment& att) in attachmentType() function
636 const Image* const image = fboConfig.getImage(attachmentType(att), att.imageName); in validStatusCodes()
711 logField(log, "Type", getFramebufferAttachmentTypeName(attachmentType(att))); in logAttachment()
DglsFboUtil.hpp299 glw::GLenum attachmentType (const Attachment& att);
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp2083 GLenum attachmentType; in GetFramebufferAttachmentParameterivOES() local
2089 attachmentType = framebuffer->getColorbufferType(); in GetFramebufferAttachmentParameterivOES()
2094 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameterivOES()
2099 attachmentType = framebuffer->getStencilbufferType(); in GetFramebufferAttachmentParameterivOES()
2108 if(attachmentType == GL_NONE_OES || attachmentType == GL_RENDERBUFFER_OES) in GetFramebufferAttachmentParameterivOES()
2110 attachmentObjectType = attachmentType; in GetFramebufferAttachmentParameterivOES()
2112 else if(es1::IsTextureTarget(attachmentType)) in GetFramebufferAttachmentParameterivOES()
2116 else UNREACHABLE(attachmentType); in GetFramebufferAttachmentParameterivOES()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp4007 const std::string attachmentType = getInputAttachmentType(attachment.getFormat()); in createTestShaders() local
4009 … set=0, binding=" << inputAttachmentBinding << ") uniform highp " << attachmentType << " i_color" … in createTestShaders()
4016 …const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[getAttachm… in createTestShaders() local
4017 …fragmentShader << "layout(location = " << attachmentNdx << ") out highp " << attachmentType << " o… in createTestShaders()
4038 …const std::string attachmentType = getAttachmentType(attachment.getFormat(), config.useFormatCom… in createTestShaders() local
4040 …agmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "(" << attachmentType +… in createTestShaders()
4170 …const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[attachme… in createTestShaders() local
4189 fragmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "("; in createTestShaders()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp1401 GLenum attachmentType = (i == 0) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT; in checkErrors() local
1402 …gl.framebufferTexture2D(GL_FRAMEBUFFER, attachmentType, GL_TEXTURE_2D, m_textures[packedTexImage],… in checkErrors()