Searched refs:attachments_strings (Results 1 – 1 of 1) sorted by relevance
4242 …static const glw::GLchar* attachments_strings[] = { "GL_FRONT_LEFT", "GL_FRONT_RIGHT", "GL_BACK_LE… in TestDefaultFramebuffer() local4266 << attachments_strings[j] << " attachment of default framebuffer." << tcu::TestLog::EndMessage; in TestDefaultFramebuffer()4321 << " parameter name for " << attachments_strings[j] in TestDefaultFramebuffer()4335 << optional_pnames_strings << " parameter name for " << attachments_strings[j] in TestDefaultFramebuffer()4366 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT", in TestRenderbufferFramebuffer() local4400 << attachments_strings[j] << " attachment of renderbuffer framebuffer object." in TestRenderbufferFramebuffer()4467 << " parameter name for " << attachments_strings[j] in TestRenderbufferFramebuffer()4482 << optional_pnames_strings << " parameter name for " << attachments_strings[j] in TestRenderbufferFramebuffer()4513 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT", in TestTextureFramebuffer() local4547 …<< attachments_strings[j] << " attachment of texture framebuffer object." << tcu::TestLog::EndMess… in TestTextureFramebuffer()[all …]