Searched refs:baseCoordTrans (Results 1 – 4 of 4) sorted by relevance
278 float baseCoordTrans[] = in init() local286 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
427 float baseCoordTrans[] = { s.x(), 0.0f, 0.f, b.x(), in init() local433 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
496 float baseCoordTrans[] = in init() local504 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in init()
769 float baseCoordTrans[] = in ShaderTextureFunctionInstance() local777 m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); in ShaderTextureFunctionInstance()2827 float baseCoordTrans[] = in computeQuadTexCoord() local2835 coordTransMat = tcu::Mat4(baseCoordTrans); in computeQuadTexCoord()