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Searched refs:base_iteration (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp2870 const _test_iteration& base_iteration = test_iterations[n_base_test_iteration]; in verifyResultData() local
2873 if (!base_iteration.is_base_iteration) in verifyResultData()
2883 (base_iteration.n_modified_outer_tess_level + n_reference_iteration + 1) % in verifyResultData()
2886 is_triangles_iteration, base_iteration.inner_tess_levels, base_iteration.outer_tess_levels, in verifyResultData()
2887 base_iteration.vertex_ordering, n_modified_outer_tess_level); in verifyResultData()
2911 n_base_triangle < base_iteration.n_vertices / 3; /* vertices per triangle */ in verifyResultData()
3119 << "[" << base_iteration.inner_tess_levels[0] << ", " << base_iteration.inner_tess_levels[1] in verifyResultData()
3121 << "[" << base_iteration.outer_tess_levels[0] << ", " << base_iteration.outer_tess_levels[1] in verifyResultData()
3122 << ", " << base_iteration.outer_tess_levels[2] << ", " in verifyResultData()
3123 << base_iteration.outer_tess_levels[3] << "], a triangle connecting inner & outer edges:" in verifyResultData()